Riccardo Maria
Game Programmer
Shadow Map in Direct3D 11

This is my implementation of the classic shadow map in Directd3D 11.


The actual shadow map is renderer as a texture on the bottom right of the screen.


The project uses Assimp to load the mesh from file.


Shadow Map

Download

Executable - Just the executable of the project.


Source - The source code and the project files for Visual Studio 2010.